The writing portfolio of N G F Clark

Gravity: Film Review


Image property of Warner Entertainment

Gravity has been fetching rave reviews and heralded as revolutionary and a game-changer in cinematography. But does it really deserve the praise festooned about what is essentially very simple storytelling?

First things first: yes, it’s A Good Film. If you’ve been dithering about whether to see it or not, go and see it. Right now. Go on. Preferably on as large a screen as can be found with as good a 3D as possible: if any film was made for Imax, it was this one.

The CGI is impressive, demonstrating a strong understanding of force and motion that is so often disregarded in films that favour stylistic yet contrived effect sequences. The camerawork is spot on. Close and claustrophobic, with viewpoints resting over the shoulder or inside the helmet, the sense of isolation in space is felt with a convincingly icy terror. There’s also a welcome rebuttal of Hollywood’s craze for ‘cool’ action shots. You know the type: unnecessary bullet time, irritating speed-up/slow-mo sequences, stupidly fast editing. The film is instead given a chance to breathe, allowing the camerawork to speak for itself. Long, pendulous takes do an excellent job of building suspense: right from the beginning you’ll feel a slow mounting of tension that is hard to shake.

The 3D is generally good, but I’d argue screen size is the more important factor, allowing for a greater sense of the vertiginous dimensions of space. The 3D can also be counter-intuitive at times, drawing too much attention to itself and reminding us where we are. I didn’t count the number of times an errant screw drifted out into the theatre but it happened a tad too often for my liking. At one, admittedly tender, point one of Sandra Bullock’s tears floats out serenely into zero gravity, the depth of field bringing it sharply into focus. The film is left behind as this strange revenant hovers above the audience. It’s undeniably pretty, but – alongside the wandering screws – ultimately feels rather gimmicky, and worse, threatens to undo the film’s otherwise sterling efforts of narrowing the distance between the story and our involvement with it. This cardinal sin is unfortunately the hubris of 3D in general, but is tellingly this film’s only excess.

The storyline itself is blindingly simple, and turns out to be both the film’s key strength and underlying weakness. It plays out as the first lesson of plot-writing in action: make the character want something, then put as many things in their way that prevents them from getting it as is feasible. In Gravity, the isolation of character and setting only draws attention to the starkness of this plot. Bullock’s character is stranded in space, desperately wanting to get back to earth in one piece, with a somewhat linear sequence of environmental hazards arising unavoidably to hinder her. The fact that she is highly likely to overcome these obstacles in order for the story to progress hardly registers: the episodic sense of peril and her flaws of character ask us to root for her survival, and demand that we believe in the tangibility of the threats that assail her. The nearer she gets to achieving her goal, the more she wants it, but the closer she comes to despair. Our desire for her to push through heightens proportionately, as does our rejection of the logical narrative outcome.

This denial that her survival is unquestionable is perhaps emphasised by another element of Gravity’s simplistic storytelling: it is very much like a video game. There has been an increasing trend lately where films – long the influence and vision for many narrative-driven action games – have in turn begun to be influenced by games themselves. Star Trek: Into Darkness suffered heavily from this, being a long chain of poorly set up action sequences, paced much like an onerous quick time event in an action game. Gravity’s action sequences bear similar criticisms: the behind -the-shoulder camera angles and long takes emphasise the impression of a computer game playing itself on the cinema screen. As Bullock’s character pulls herself hand over hand around the satellite, we wonder if perhaps we should be helping out with a few button taps or control-stick wiggles.

Image property of Warner Entertainment

Despite this, Gravity suffers far less than Star Trek, and perhaps even benefits from this influence: unlike a film there is no certainty that we will make it through to the end of a video game in one piece. Perhaps this uncertainty transfers unconsciously to Gravity’s narrative pull, making us fear for Bullock’s predicament not because the story would suggest it (it doesn’t), but rather because these pitfalls and perils are all too familiar to us in worlds we have visited ourselves, gamepad in hand. A phantom Game Over screen hovers above Bullock’s space-based platforming, an empathic fear that we, as gamers, have encountered many times before.

The mellowing influences that bring Gravity back to film territory are the delicate moments of introspection and despair. It is the emphasis on character in these momentary ‘safe’ places that break up the action and allow for a touch of the human to come through. By themselves, neither Bullock’s sparse back story nor Clooney’s dull anecdotes are especially arresting, or even convincing. Take a step back, however, and you can see how the subtle resonance between the protagonist’s emotional development and the film’s themes manifest symbolically, and with a certain majesty, in the overall structure. Ultimately Gravity is revealed as an internal trial, a metaphorical setting for the psychological struggles experienced by the protagonist as she seeks to overcome personal trauma. The isolated environment, ‘in the blind’, helps convey this sense of a solitary, internalised struggle, the uterine absence of space providing a canvas to untangle the mind. It is here that the uncontrollable consequences of force and motion bear witness to their parallels that carry and buffet us through life itself.  

A special mention deservedly goes to Steven Price’s evocative work on the soundtrack. This is also a welcome departure from recent Hollywood trends: the single-note horn blasts of Inception and the rising strings of the Dark Knight trilogy are gratefully absent. What we have instead is a marriage of retro-influenced space ambience – a conglomeration of electronic hums and whistles, alongside some shivering, icy notes – and a simple, two-note signature reminiscent of the Jaws theme tune. Here, of course, the spook of nature is gravity itself: the imminent approach of orbiting debris is heralded by this sinister theme, rising to a crescendo when the shit really does hit, before vanishing in an air-locked instant the moment Bullock’s character reaches her dry ground.

The bravery and integrity of Gravity derives not from any revolution of form but rather from its stripping away of current filmic trends, of cutting down and narrowing in. The sense of drama and epic is allowed to arise naturally through an uncompromising focus, whether this is through the simplistic psychologically-charged storyline, the claustrophobic camera angles, or a single teardrop detaching itself from the screen. At times this focus reveals flaws rather than strengths, but overall the result is a film that impresses with its portrayal of helplessness in the face of relentless consequential motion, and its structural subtext of turbulent introspection. It is, if anything, an escapist fantasy in its purest sense.

An edition of this article first appeared at StudentCom on 9th December, 2013

Santa's Other Helpers

Think Santa Claus has the monopoly on supernatural Christmas gift-giving? Coca-Cola may want us to think so, but there’s a pantheon of other beings who surface during the Yuletide season. And some of them aren’t quite as benevolent as the jolly old man in red. So before you leave out a carrot and mince pie on Christmas Eve this year, consider who else may be paying a visit...

Belsnickel
Pre-empting Santa by a couple of weeks, Belsnickel is a Germanic folk figure, often depicted as a raggedy character, dressed in dingy furs, tattered clothes and wearing a devilish-looking mask. He arrives in person rather than by stealth, and his appearance serves as a final warning for naughty children in the run-up to Christmas. Belsnickel will pose questions or riddles, rewarding the children who get them right with sweets, whilst punishing those who get them wrong with a smart lick of his hazel switch. The desired effect is that good children will carry on being so whilst naughty ones are given a non-too-subtle reminder they only have a short amount of time to improve before Santa’s visit on Christmas Eve.
Some folktales hold Belsnickel to possess a darker streak: sometimes he would kidnap especially naughty children and steal them away to the forest, where they would be given one last chance to redeem themselves by performing tasks at Belsnickel's whim. Occasionally, they were never to be seen again. Other tales invest some supernatural power, including the knack of slipping through keyholes in order to leave gifts.

Ded Moroz. Source: New Eurasia
Ded Moroz
In Russia, Grandfather Frost – or Ded Moroz – relieves Santa for gift-giving duties. Nowadays, old Ded has become more Westernised in line with the American Santa figure, but his roots lie with decidedly older and more esoteric beings. The earliest tales portray him as a powerful and malign sorcerer, inheriting traits from old Slavic gods of the winter. He would freeze children and stuff them in his sack – parents would then have to appease him with presents to ransom their little ones.
Today’s more benevolent incarnation arrived in the Soviet era, where a gift-giving figure was approved as an avatar for the Communist alternative to Christmas. Old and bearded, Grandfather Frost appears dressed in trimmed blue rather than red, carries a magical staff, and flies in a sleigh drawn by the finest stallions – pictured in contemporary images racing Soviet rockets through space.
Unlike Santa, Ded is more often than not accompanied by a female companion. His granddaughter, Snegurochka – Snow Maiden – appears as an attractive young girl in slivery robes and a fur trim cap. The icy monikers and frosty attire are now all that remains of the traits passed down from the winter gods of old.

Traditional Krampuskarten. Source: CVLT Nation
Krampus
Unlike the rest of Santa’s helpers, Krampus appears only to punish naughty children. A Christmas demon, Krampus appears as a bestial, satyr-like creature, with cloven hooves, horns, and a lolling tongue. Sometimes he appears wearing chains, bells, or else carrying a barrel for stealing away misbehaving children. These are then eaten, or drowned, or simply taken straight to Hell. Where he appears in Christian tradition, he is as the devil, chained into submission and enslaved to work for St Nicholas. But Krampus also has an independent Pagan character and a devoted following especially in Alpine countries where his legend has its roots.
Krampusnacht is celebrated on December 5th, the night before the feast day of St Nicholas, a traditional nightmare before Christmas that unfolds as a Halloween for adults. Young men will often dress up in fiendish costume, running amok in the streets as part of a Krampuslaufen (tour or run), taunting young women and generally causing drink-fuelled mischief. The customary method to stave off their attention is by the somewhat dubious act of offering more alcohol. This tradition is also enjoying something of a revival in the USA, with the accompanying Perchtenlaufen being the female equivalent.

Seasonal illustration by Jenny Nystrom. Source: Love for Books
Jultomten and Julbock
In Scandinavian countries some folklore holds that each dwelling is haunted by its own fairy familiar – a small nisse, or tomte – that helps its adopted family with secretive tasks (see Harry Potter’s house elves). Jultomten is a Yuletide variant, known to rove from home to home, checking up on children and leaving presents in its passing. Small, elfin, with four fingers, and eyes that glow in the dark, Jultomten will cast its protection over a household providing there is a bowl of porridge left out for it. Forget this welcome, and you may suffer from the gnome’s trickster nature: livestock may fall ill, or misfortune befall the family. Jultomten increasingly took on features of the ever popular Santa Claus as his influence spread from the USA and southern Europe.
Jultomten is accompanied by his companion Julbock - the Yule Goat - who pulls his sled laden with gifts. The Julbock is in fact far older than Jultomten, tracing back to pre-Christian traditions, where the last sheaf of corn from the harvest was shaped into a goat figurine, believed to possess the spirit of Yule and bringing good luck to the new year. Throughout history his role has changed, becoming at times a trickster spirit - a man-sized goat figure wassailing at people's houses - or, through Christianisation, a symbol of the Devil himself. Today the image of a straw goat is still a popular seasonal icon.

Befana
In Italy the eve of Epiphany on January 5th is the time when the witch-figure Befana flies forth on her broomstick. Children across Italy are gifted with toys and sweets (caramelle), if they have been good, or coal and twigs (carbone), if they have not. Befana is also known to sweep out the house with her broomstick: children know well not to enter the room where they can hear the swish of a broom on Epiphany Eve. Christian traditions tell of when Befana was asked by the questing magi to join them in their journey to honour the newborn Jesus. She refused, but later regretted her decision. She then set off on her own quest for the infant Christ, but failed to find him. In penance, or perhaps because she is still searching, Befana visits the homes of every child in Italy, entering through the chimney in order to leave gifts. She is depicted in the fashion of the crone archetype, usually covered in soot.
Befana’s legend is thought to extend further back to the ancient solstice feast of Saturnalia, and is possibly linked to the Roman goddess Strenua, who presided over the giving of new year’s gifts during this time. Other theories link Befana to another Italian tradition of burning an effigy of a witch – the Giubiana – on a pyre to welcome in the new year, which itself is thought to have Celtic origins. The passing of the witch represents the death of the old year, and the spirit of hope for the new.


An edition of this article first appeared at StudentCom on 17th December, 2013